Wii Play

Nintendo's move of packing in Wii Sports with every new Wii sold in the US proved to be a genius move. Though it was little more than a simple collection of tech demos, Wii Sports can perhaps claim some of the credit for the system's immediate mainstream appeal because it provided built-in proof of the kind of fun, accessible gameplay the Wii was capable of. Less than three months after launch, Nintendo follows up with Wii Play, a similar collection of minigames that lacks that athletic theme as an anchor. Those looking for more of what they got out of Wii Sports will undoubtedly be disappointed because the quality and lasting value of the games aren't as high. There are a few keepers in there, but for the most part the novelty wears off quickly.

Possibly the best feature in Wii Play is the game's prominent and pervasive use of Miis, the simple, caricatured avatars native to the Wii. When you first boot up the game, you're asked to choose a Mii to play as, and from that point on you'll see a variety of Miis--those that reside in your console's Mii Plaza and Mii Parade, along with more-generic Miis produced by the game--everywhere. Considering the paucity of games that employ the Miis, it's a welcome bonus in Wii Play.

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